Initial commit: 酒桌派对 / 大话骰 multiplayer drinking-game hub
- server.py: zero-dependency stdlib backend (HTTP + WebSocket /ws), 大话骰 rule engine, server-driven bots - live.html: real MVP frontend wired to the backend over WebSocket - index.html/app.js/style.css: older static prototype - deploy/: systemd unit + Nginx reverse proxy + Let's Encrypt setup.sh - test_*.py: standalone HTTP / in-process test scripts Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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server.py
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server.py
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#!/usr/bin/env python3
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import json, random, string, time, hashlib, base64, struct, threading
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from http.server import ThreadingHTTPServer, SimpleHTTPRequestHandler
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from pathlib import Path
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from urllib.parse import urlparse, parse_qs
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ROOT = Path(__file__).resolve().parent
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GAMES = {"dice":{"name":"大话骰","max":12},"poker":{"name":"德州扑克","max":9},"six":{"name":"六张牌","max":8},"catch":{"name":"抓二游","max":8}}
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rooms = {}
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BOT_NAMES = ["阿杰","Mia","老陈","可乐","Luna","大熊","小白","阿豪"]
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def now_ms(): return int(time.time()*1000)
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def new_id(prefix="p"): return prefix + "".join(random.choice(string.ascii_lowercase+string.digits) for _ in range(10))
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def room_code():
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while True:
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code="".join(random.choice(string.ascii_uppercase+string.digits) for _ in range(4))
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if code not in rooms: return code
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def make_player(name, host=False, player_id=None, bot=False, ready=None):
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if ready is None: ready = True if (host or bot) else False
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return {"id":player_id or new_id("b" if bot else "p"),"name":(name or "玩家")[:16],"host":host,"bot":bot,"ready":ready,"cups":0,"dice":[],"stats":{"splits":0,"counters":0,"declines":0,"cupsDrunk":0}}
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def find_player(room, player_id): return next((p for p in room["players"] if p["id"]==player_id), None)
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def require_player(room, player_id):
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p=find_player(room, player_id)
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if not p: raise ValueError("当前身份不在房间内")
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return p
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def require_host(room, player_id):
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p=require_player(room, player_id)
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if not p.get("host"): raise ValueError("只有房主可以操作")
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return p
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def current_player(room):
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if not room["players"]: return None
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room["turnIndex"]%=len(room["players"])
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return room["players"][room["turnIndex"]]
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def min_count(room): return max(1,len(room["players"]))
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def max_count(room): return len(room["players"])*5
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def call_mode(room,count,old=None,requested=None,point=None):
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count = int(count)
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if requested in ["斋","飞"]:
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if requested == "飞" and int(point or 0) == 1:
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return "飞" # 先保留请求,后续校验会明确拒绝:叫1不能飞
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return requested
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if int(point or 0) == 1:
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return "斋" # 未显式选择时,叫 1 默认只能是斋
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if not old:
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# 仅首叫按人数阈值判断:N、N+1 为斋,N+2 起飞
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return "飞" if count >= min_count(room)+2 else "斋"
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if old.get("mode") == "飞":
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# 默认继续飞;若要平斋,由前端显式传 mode=斋
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return "飞"
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# 斋局后续:未达到上一手数量 2 倍时仍是斋;达到 2 倍才破斋飞
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return "飞" if count >= int(old["count"])*2 else "斋"
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def point_rank(mode, point):
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point = int(point)
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if mode == "斋":
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return 7 if point == 1 else point # 斋局里 1 最大:2<3<4<5<6<1
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return point
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def count_actual(room,call):
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point=int(call["point"]); flying=call.get("mode")=="飞"
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return sum(1 for p in room["players"] for d in p["dice"] if d==point or (flying and point!=1 and d==1))
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def is_valid_raise(room, old, count, point, mode):
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if not old: return True
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old_mode = old.get("mode", "斋")
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if old_mode == "斋":
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if mode == "飞":
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return count >= old["count"] * 2
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# 继续斋:数量可增加;同数量时按斋点数顺序 2<3<4<5<6<1
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if count > old["count"]: return True
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if count == old["count"]: return point_rank("斋", point) > point_rank("斋", old["point"])
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return False
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# 上一手已飞
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if mode == "斋":
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# 飞后切斋/平斋:不能降数量;同数量或更高数量都可进入斋
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return count >= old["count"]
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# 继续飞:数量增加,或同数量更大点数
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if count > old["count"]: return True
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if count == old["count"]: return int(point) > int(old["point"])
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return False
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def next_call(room,old):
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if not old: return {"count":min_count(room),"point":1}
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if old.get("mode") == "斋":
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order=[2,3,4,5,6,1]
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idx=order.index(old["point"]) if old["point"] in order else 0
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if idx < len(order)-1:
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return {"count":old["count"],"point":order[idx+1]}
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return {"count":old["count"]+1,"point":2}
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if old["point"]<6: return {"count":old["count"],"point":old["point"]+1}
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return {"count":old["count"]+1,"point":1}
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def recent_call_targets(room, count):
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seen=set(); items=[]
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for entry in reversed(room.get("roundCalls", [])):
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pid=entry["playerId"]
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if pid in seen: continue
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seen.add(pid)
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items.append(entry)
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if len(items)>=count: break
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return items
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def add_drink(player, cups):
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player["cups"] += cups
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player.setdefault("stats",{}).setdefault("cupsDrunk",0)
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player["stats"]["cupsDrunk"] += cups
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def visible_dice(room, player, viewer_id):
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if room["status"]=="result" and room.get("lastResult",{}).get("revealDice", True): return player["dice"]
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if room["status"]=="playing" and viewer_id and player["id"]==viewer_id: return player["dice"]
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return []
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def public_room(room, viewer_id=None):
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cur=current_player(room)
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return {"code":room["code"],"game":room["game"],"gameName":GAMES[room["game"]]["name"],"maxPlayers":GAMES[room["game"]]["max"],"status":room["status"],"locked":room["locked"],"round":room["round"],"currentCall":room["currentCall"],"turnIndex":room["turnIndex"],"turnPlayerId":cur["id"] if cur else None,"turnPlayerName":cur["name"] if cur else None,"turnPlayerBot":bool(cur and cur.get("bot")),"pendingAction":room.get("pendingAction"),"lastResult":room["lastResult"],"updatedAt":room["updatedAt"],"history":room.get("history",[])[-16:],"settings":room.get("settings",{"cupsPerLoss":1}),"diceRule":{"minCount":min_count(room),"zhaiCounts":[min_count(room),min_count(room)+1],"flyFrom":min_count(room)+2,"maxCount":max_count(room),"zhaiPointOrder":[2,3,4,5,6,1],"breakZhai":"double"},"players":[{"id":p["id"],"name":p["name"],"host":p["host"],"bot":p["bot"],"ready":p["ready"],"cups":p["cups"],"stats":p.get("stats",{}),"dice":visible_dice(room,p,viewer_id)} for p in room["players"]]}
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def send_json(h,data,status=200):
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body=json.dumps(data,ensure_ascii=False).encode(); h.send_response(status); h.send_header("Content-Type","application/json; charset=utf-8"); h.send_header("Content-Length",str(len(body))); h.send_header("Access-Control-Allow-Origin","*"); h.end_headers(); h.wfile.write(body)
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def read_json(h):
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n=int(h.headers.get("Content-Length","0") or 0)
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return json.loads(h.rfile.read(n).decode() or "{}") if n else {}
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def append_history(room, typ, text, player="系统"):
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room.setdefault("history",[]).append({"type":typ,"player":player,"text":text,"at":now_ms()})
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def transfer_host_if_needed(room):
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if any(p.get("host") for p in room["players"]): return
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human=next((p for p in room["players"] if not p.get("bot")), None)
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target=human or (room["players"][0] if room["players"] else None)
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if target:
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target["host"]=True; target["ready"]=True; append_history(room,"host",f"{target['name']} 成为新房主",target["name"])
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def cleanup_room(code):
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room=rooms.get(code)
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if room and not any(not p.get("bot") for p in room["players"]):
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rooms.pop(code,None)
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return True
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return False
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def create_room(game,name,player_id=None):
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game=game if game in GAMES else "dice"; code=room_code(); player=make_player(name,True,player_id,ready=True)
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rooms[code]={"code":code,"game":game,"status":"waiting","locked":False,"round":0,"turnIndex":0,"currentCall":None,"pendingAction":None,"lastResult":None,"history":[],"roundCalls":[],"settings":{"cupsPerLoss":1},"players":[player],"updatedAt":now_ms()}
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append_history(rooms[code],"system",f"{player['name']} 创建房间",player["name"])
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return rooms[code],player
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def join_room(code,name,player_id=None):
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code=(code or "").upper().strip(); room=rooms.get(code)
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if not room: raise ValueError("房间不存在")
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existed=find_player(room,player_id) if player_id else None
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if existed:
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existed["name"]=(name or existed["name"])[:16]; room["updatedAt"]=now_ms(); return room,existed,True
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same_name=next((p for p in room["players"] if not p["bot"] and p["name"]==(name or "玩家")[:16]),None)
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if same_name:
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room["updatedAt"]=now_ms(); return room,same_name,True
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if room["locked"]: raise ValueError("房间已暂停加入")
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if room["status"]!="waiting": raise ValueError("游戏已开始,暂不能加入;原玩家可重连回房")
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if len(room["players"])>=GAMES[room["game"]]["max"]: raise ValueError("房间已满")
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player=make_player(name,False,player_id,ready=False); room["players"].append(player); append_history(room,"join",f"{player['name']} 加入房间",player["name"]); room["updatedAt"]=now_ms(); return room,player,False
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def set_ready(code, player_id, ready=None):
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room=rooms.get((code or "").upper())
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if not room: raise ValueError("房间不存在")
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if room["status"]=="playing": raise ValueError("游戏中不能切换准备状态")
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p=require_player(room,player_id)
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p["ready"] = (not p["ready"]) if ready is None else bool(ready)
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append_history(room,"ready",f"{p['name']} {'已准备' if p['ready'] else '取消准备'}",p["name"])
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room["updatedAt"]=now_ms(); return room
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def add_bot(code, player_id=None):
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room=rooms.get((code or "").upper())
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if not room: raise ValueError("房间不存在")
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if player_id: require_host(room,player_id)
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if room["status"]=="playing": raise ValueError("游戏中不能添加机器人")
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if len(room["players"])>=GAMES[room["game"]]["max"]: raise ValueError("房间已满")
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used={p["name"] for p in room["players"]}; name=next((n for n in BOT_NAMES if n not in used), "机器人")
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bot=make_player(name,bot=True,ready=True); room["players"].append(bot); append_history(room,"bot",f"机器人 {name} 加入房间",name); room["updatedAt"]=now_ms(); return room
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def update_settings(code, player_id, cups_per_loss=None):
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room=rooms.get((code or "").upper())
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if not room: raise ValueError("房间不存在")
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require_host(room,player_id)
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if room["status"]=="playing": raise ValueError("游戏中不能修改规则")
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if cups_per_loss is not None:
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cups=int(cups_per_loss)
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if cups<1 or cups>5: raise ValueError("输家杯数必须是 1-5")
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room.setdefault("settings",{})["cupsPerLoss"]=cups
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append_history(room,"settings",f"输家惩罚改为 {cups} 杯")
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room["updatedAt"]=now_ms(); return room
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def start_room(code, player_id=None):
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room=rooms.get((code or "").upper())
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if not room: raise ValueError("房间不存在")
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if player_id: require_host(room,player_id)
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if room["status"]=="playing": raise ValueError("游戏进行中,不能重新开始")
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if len(room["players"])<2: raise ValueError("至少需要 2 人,房主可先添加机器人或等待玩家加入")
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not_ready=[p["name"] for p in room["players"] if not p.get("ready")]
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if not_ready: raise ValueError("还有玩家未准备:"+"、".join(not_ready))
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room["status"]="playing"; room["round"]+=1; start_id=(room.get("lastResult") or {}).get("loserId")
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room["turnIndex"]=next((i for i,p in enumerate(room["players"]) if p["id"]==start_id),0)
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room["currentCall"]=None; room["pendingAction"]=None; room["lastResult"]=None; room["history"]=[]; room["roundCalls"]=[]
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for p in room["players"]: p["dice"]=[random.randint(1,6) for _ in range(5)]
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append_history(room,"start",f"第 {room['round']} 局开始")
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room["updatedAt"]=now_ms(); return room
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def validate_turn(room,player_id=None):
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p=current_player(room)
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if not p: raise ValueError("房间没有玩家")
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if player_id and p["id"]!=player_id: raise ValueError(f"还没轮到你,当前轮到 {p['name']}")
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return p
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def call_dice(code,player_id,count,point,requested_mode=None):
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room=rooms.get((code or "").upper())
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if not room: raise ValueError("房间不存在")
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if room["game"]!="dice": raise ValueError("当前不是大话骰房间")
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if room["status"]!="playing": raise ValueError("游戏未开始或已结算,不能叫骰")
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actor=validate_turn(room,player_id); count,point=int(count),int(point)
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if point<1 or point>6: raise ValueError("点数必须是 1-6")
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if count<min_count(room): raise ValueError(f"{len(room['players'])} 人局最低从 {min_count(room)} 个 1 开始叫")
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if count>max_count(room): raise ValueError(f"数量不能超过总骰子数 {max_count(room)}")
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if requested_mode == "飞" and point == 1:
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raise ValueError("叫 1 只能是斋,不能叫飞")
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if not room["currentCall"] and count == min_count(room) and point != 1:
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raise ValueError(f"首叫最低数量时只能叫 {min_count(room)} 个 1")
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if not room["currentCall"] and count <= min_count(room)+1 and requested_mode == "飞":
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raise ValueError(f"首轮低数量阶段只能叫斋;{len(room['players'])} 人局前两档 {min_count(room)}、{min_count(room)+1} 个都不能直接叫飞")
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# 新规则校验见下方:斋局 1 最大,破斋必须翻倍
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mode=call_mode(room,count,room["currentCall"],requested_mode,point)
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if room["currentCall"] and room["currentCall"].get("mode") == "斋" and mode == "飞" and count < room["currentCall"]["count"] * 2:
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old = room["currentCall"]
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raise ValueError(f"破斋需要翻倍:当前 {old['count']} 个 {old['point']} · 斋,至少要叫 {old['count']*2} 个任意点才能飞")
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if not is_valid_raise(room, room["currentCall"],count,point,mode): raise ValueError("叫点必须比上一手大;斋局点数顺序为 2<3<4<5<6<1,且破斋必须翻倍")
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room["currentCall"]={"count":count,"point":point,"mode":mode,"by":actor["name"],"byId":actor["id"]}
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room.setdefault("roundCalls",[]).append({"playerId":actor["id"],"playerName":actor["name"],"count":count,"point":point,"mode":mode,"order":len(room.get("roundCalls",[]))+1})
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append_history(room,"call",f"{actor['name']} 叫 {count} 个 {point} · {mode}",actor["name"])
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room["turnIndex"]=(room["turnIndex"]+1)%len(room["players"]); room["updatedAt"]=now_ms(); return room
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def finish_no_reveal(room, loser, cups, text):
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loser["cups"] += cups
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loser.setdefault("stats",{}).setdefault("cupsDrunk",0)
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loser["stats"]["cupsDrunk"] += cups
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room["status"] = "result"
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room["pendingAction"] = None
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room["lastResult"] = {"call": room.get("currentCall"), "actual": None, "opener": None, "openerId": None, "loser": loser["name"], "loserId": loser["id"], "cups": cups, "text": text, "revealDice": False}
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append_history(room, "decline", text, loser["name"])
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room["updatedAt"] = now_ms()
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return room
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def resolve_open(room, opener, stake_cups, reason="开骰"):
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call = room["currentCall"]
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actual = count_actual(room, call)
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caller = find_player(room, call.get("byId")) or room["players"][0]
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loser = opener if actual >= call["count"] else caller
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loser["cups"] += stake_cups
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loser.setdefault("stats",{}).setdefault("cupsDrunk",0)
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loser["stats"]["cupsDrunk"] += stake_cups
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room["status"] = "result"
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room["pendingAction"] = None
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result_text = f"{opener['name']} {reason}:{call['mode']}局实际有 {actual} 个 {call['point']},{loser['name']} 喝 {stake_cups} 杯"
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room["lastResult"] = {"call": call, "actual": actual, "opener": opener["name"], "openerId": opener["id"], "loser": loser["name"], "loserId": loser["id"], "cups": stake_cups, "text": result_text, "revealDice": True}
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append_history(room, "open", result_text, opener["name"])
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room["updatedAt"] = now_ms()
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return room
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def open_dice(code,player_id=None):
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room=rooms.get((code or "").upper())
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if not room: raise ValueError("房间不存在")
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if room["game"]!="dice": raise ValueError("当前不是大话骰房间")
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if room["status"]!="playing": raise ValueError("游戏未开始或已结算,不能开骰")
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if room.get("pendingAction"): raise ValueError("当前有待处理的开骰/劈")
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if not room["currentCall"]: raise ValueError("还没有人叫点,不能开骰")
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opener=validate_turn(room,player_id)
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caller=find_player(room,room["currentCall"].get("byId"))
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if not caller: raise ValueError("上一手叫骰玩家不存在")
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base=int(room.get("settings",{}).get("cupsPerLoss",1))
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||||
room["pendingAction"]={"type":"open","stage":"wait_caller_counter","initiatorId":opener["id"],"initiatorName":opener["name"],"targetId":caller["id"],"targetName":caller["name"],"baseCups":base,"call":room["currentCall"]}
|
||||
append_history(room,"challenge",f"{opener['name']} 要开骰,等待 {caller['name']} 是否反劈",opener["name"])
|
||||
room["updatedAt"]=now_ms(); return room
|
||||
|
||||
|
||||
def split_dice(code,player_id=None):
|
||||
room=rooms.get((code or "").upper())
|
||||
if not room: raise ValueError("房间不存在")
|
||||
if room["game"]!="dice": raise ValueError("当前不是大话骰房间")
|
||||
if room["status"]!="playing": raise ValueError("游戏未开始或已结算,不能劈")
|
||||
if room.get("pendingAction"): raise ValueError("当前有待处理的开骰/劈")
|
||||
if not room["currentCall"]: raise ValueError("还没有人叫点,不能劈")
|
||||
opener=validate_turn(room,player_id)
|
||||
caller=find_player(room,room["currentCall"].get("byId"))
|
||||
if not caller: raise ValueError("上一手叫骰玩家不存在")
|
||||
base=int(room.get("settings",{}).get("cupsPerLoss",1))
|
||||
opener.setdefault("stats",{}).setdefault("splits",0)
|
||||
opener["stats"]["splits"] += 1
|
||||
room["pendingAction"]={"type":"split","stage":"wait_caller_accept","initiatorId":opener["id"],"initiatorName":opener["name"],"targetId":caller["id"],"targetName":caller["name"],"baseCups":base,"call":room["currentCall"]}
|
||||
append_history(room,"split",f"{opener['name']} 劈 {caller['name']},等待受/不受/反劈",opener["name"])
|
||||
room["updatedAt"]=now_ms(); return room
|
||||
|
||||
|
||||
def respond_challenge(code, player_id, response):
|
||||
room=rooms.get((code or "").upper())
|
||||
if not room: raise ValueError("房间不存在")
|
||||
pending=room.get("pendingAction")
|
||||
if not pending: raise ValueError("当前没有待处理的开骰/劈")
|
||||
base=int(pending.get("baseCups",1))
|
||||
initiator=find_player(room,pending["initiatorId"])
|
||||
target=find_player(room,pending["targetId"])
|
||||
if not initiator or not target: raise ValueError("挑战玩家不存在")
|
||||
stage=pending["stage"]
|
||||
if stage=="wait_caller_counter":
|
||||
if player_id!=target["id"]: raise ValueError(f"等待 {target['name']} 是否反劈")
|
||||
if response=="no_counter": return resolve_open(room,initiator,base,"开骰")
|
||||
if response=="counter":
|
||||
target.setdefault("stats",{}).setdefault("counters",0)
|
||||
target["stats"]["counters"] += 1
|
||||
pending["stage"]="wait_opener_accept"; pending["counterType"]="open"; pending["declineCups"]=base; pending["acceptCups"]=base+1
|
||||
append_history(room,"counter",f"{target['name']} 反劈,等待 {initiator['name']} 受/不受",target["name"])
|
||||
room["updatedAt"]=now_ms(); return room
|
||||
if stage=="wait_caller_accept":
|
||||
if player_id!=target["id"]: raise ValueError(f"等待 {target['name']} 受/不受/反劈")
|
||||
if response=="decline":
|
||||
target.setdefault("stats",{}).setdefault("declines",0)
|
||||
target["stats"]["declines"] += 1
|
||||
return finish_no_reveal(room,target,base,f"{target['name']} 不受,喝 {base} 杯,本局结束")
|
||||
if response=="accept": return resolve_open(room,initiator,base+1,"劈后开骰")
|
||||
if response=="counter":
|
||||
target.setdefault("stats",{}).setdefault("counters",0)
|
||||
target["stats"]["counters"] += 1
|
||||
pending["stage"]="wait_opener_accept"; pending["counterType"]="split"; pending["declineCups"]=base+1; pending["acceptCups"]=base+2
|
||||
append_history(room,"counter",f"{target['name']} 反劈,等待 {initiator['name']} 受/不受",target["name"])
|
||||
room["updatedAt"]=now_ms(); return room
|
||||
if stage=="wait_opener_accept":
|
||||
if player_id!=initiator["id"]: raise ValueError(f"等待 {initiator['name']} 受/不受")
|
||||
if response=="decline":
|
||||
initiator.setdefault("stats",{}).setdefault("declines",0)
|
||||
initiator["stats"]["declines"] += 1
|
||||
return finish_no_reveal(room,initiator,int(pending["declineCups"]),f"{initiator['name']} 不受,喝 {pending['declineCups']} 杯,本局结束")
|
||||
if response=="accept": return resolve_open(room,initiator,int(pending["acceptCups"]),"受反劈后开骰")
|
||||
raise ValueError("无效应答")
|
||||
|
||||
|
||||
def steal_split(code, player_id=None):
|
||||
room=rooms.get((code or "").upper())
|
||||
if not room: raise ValueError("房间不存在")
|
||||
if room["game"]!="dice": raise ValueError("当前不是大话骰房间")
|
||||
if room["status"]!="playing": raise ValueError("游戏未开始或已结算,不能抢开")
|
||||
if room.get("pendingAction"): raise ValueError("当前有待处理的开骰/劈")
|
||||
if not room["currentCall"]: raise ValueError("还没有人叫点,不能抢开")
|
||||
actor=require_player(room,player_id); caller=find_player(room,room["currentCall"].get("byId")); nxt=current_player(room)
|
||||
if not caller: raise ValueError("上一手叫骰玩家不存在")
|
||||
if actor["id"]==caller["id"]: raise ValueError("叫骰本人不能抢开自己")
|
||||
if nxt and actor["id"]==nxt["id"]: raise ValueError("下家可直接操作,不能算抢开")
|
||||
base=int(room.get("settings",{}).get("cupsPerLoss",1))
|
||||
actor.setdefault("stats",{}).setdefault("splits",0)
|
||||
actor["stats"]["splits"] += 1
|
||||
room["pendingAction"]={"type":"steal_split","stage":"wait_caller_accept","initiatorId":actor["id"],"initiatorName":actor["name"],"targetId":caller["id"],"targetName":caller["name"],"baseCups":base,"call":room["currentCall"]}
|
||||
append_history(room,"split",f"{actor['name']} 抢开 {caller['name']},等待受/不受/反劈",actor["name"])
|
||||
room["updatedAt"]=now_ms(); return room
|
||||
|
||||
|
||||
def multi_outcome(initiator, target_names, drink_map):
|
||||
"""统一多家结算展示数据:winners=未喝酒的参与者,drinks=各人喝杯明细。"""
|
||||
participants=[initiator['name']]+list(target_names)
|
||||
winners=[n for n in participants if drink_map.get(n,0)<=0]
|
||||
drinks=[{"name":n,"cups":c} for n,c in drink_map.items() if c>0]
|
||||
return winners, drinks
|
||||
|
||||
def multi_calls(room, targets):
|
||||
"""两家结算各参与者的叫点明细:已开骰的带实际数与是否成立,不受的实际数留空。"""
|
||||
out=[]
|
||||
for t in targets:
|
||||
call=t.get('call',{}) or {}
|
||||
resolved=t.get('status')=='resolve'
|
||||
actual=count_actual(room,call) if resolved and call else None
|
||||
win=(actual>=int(call['count'])) if resolved and call else None
|
||||
out.append({"name":t['playerName'],"count":call.get('count'),"point":call.get('point'),"mode":call.get('mode'),"actual":actual,"win":win})
|
||||
return out
|
||||
|
||||
def finalize_multi_direct(room, initiator, targets, base, label):
|
||||
outcomes=[]
|
||||
for t in targets:
|
||||
actual=count_actual(room,t)
|
||||
win = actual >= t["count"]
|
||||
outcomes.append({"target":t,"actual":actual,"win":win})
|
||||
winners=[o for o in outcomes if o["win"]]
|
||||
losers=[o for o in outcomes if not o["win"]]
|
||||
drink_map={}
|
||||
def _drink(player, cups): add_drink(player, cups); drink_map[player['name']]=drink_map.get(player['name'],0)+cups
|
||||
if losers and not winners:
|
||||
per=base*2
|
||||
for o in losers: _drink(find_player(room,o["target"]["playerId"]), per)
|
||||
top=losers[0]["target"]
|
||||
text=f"{initiator['name']} {label}:三家全输,三家各喝 {per} 杯"
|
||||
room["lastResult"]={"multi":True,"targets":[{"name":o['target']['playerName'],"actual":o['actual'],"win":o['win']} for o in outcomes],"loser":"三家","loserId":top['playerId'],"cups":per,"text":text,"revealDice":True}
|
||||
else:
|
||||
for o in losers: _drink(find_player(room,o["target"]["playerId"]), base)
|
||||
d_cups=base*len(winners)
|
||||
if d_cups: _drink(initiator,d_cups)
|
||||
loser_id = initiator['id'] if d_cups >= base and d_cups >= (base if losers else 0) else (losers[0]['target']['playerId'] if losers else initiator['id'])
|
||||
loser_name = initiator['name'] if loser_id==initiator['id'] else next(o['target']['playerName'] for o in losers if o['target']['playerId']==loser_id)
|
||||
text=f"{initiator['name']} {label}:三家中 {len(winners)} 家赢,{initiator['name']} 喝 {d_cups} 杯;{len(losers)} 家输,各喝 {base} 杯"
|
||||
room["lastResult"]={"multi":True,"targets":[{"name":o['target']['playerName'],"actual":o['actual'],"win":o['win']} for o in outcomes],"loser":loser_name,"loserId":loser_id,"cups":max(d_cups,base if losers else 0),"text":text,"revealDice":True}
|
||||
wl,dl=multi_outcome(initiator,[o['target']['playerName'] for o in outcomes],drink_map)
|
||||
room['lastResult']['winners']=wl; room['lastResult']['drinks']=dl
|
||||
room['lastResult']['calls']=[{"name":o['target']['playerName'],"count":o['target']['count'],"point":o['target']['point'],"mode":o['target'].get('mode','斋'),"actual":o['actual'],"win":o['win']} for o in outcomes]
|
||||
room["status"]='result'; room["pendingAction"]=None; append_history(room,'open',room['lastResult']['text'],initiator['name']); room['updatedAt']=now_ms(); return room
|
||||
|
||||
|
||||
def start_multi_direct(code, player_id, kind='open3'):
|
||||
room=rooms.get((code or "").upper())
|
||||
if not room: raise ValueError("房间不存在")
|
||||
if room['status']!='playing': raise ValueError('游戏未开始或已结算')
|
||||
if room.get('pendingAction'): raise ValueError('当前有待处理的开骰/劈')
|
||||
initiator=validate_turn(room,player_id)
|
||||
need=3 if kind.endswith('3') else 2
|
||||
if need==3 and len(room['players'])<4: raise ValueError('开/劈三家仅限4人局或以上')
|
||||
if need==2 and len(room['players'])<3: raise ValueError('开/劈两家仅限3人局或以上')
|
||||
targets=recent_call_targets(room, need)
|
||||
if len(targets)<need: raise ValueError(f'当前不足{need}家可开')
|
||||
if kind in ['open3','split3']:
|
||||
base=1 if kind=='open3' else 2
|
||||
return finalize_multi_direct(room, initiator, targets, base, '开三家' if kind=='open3' else '劈三家')
|
||||
# 两家:逐家按单家规则累计,但统一收集应答
|
||||
base=1 if kind=='open2' else 2
|
||||
room['pendingAction']={"type":kind,"stage":"wait_target","initiatorId":initiator['id'],"initiatorName":initiator['name'],"baseCups":base,"currentIndex":0,"targets":[{"playerId":t['playerId'],"playerName":t['playerName'],"call":t,"status":"pending"} for t in targets]}
|
||||
append_history(room,'challenge',f"{initiator['name']} {'开两家' if kind=='open2' else '劈两家'},等待应答",initiator['name'])
|
||||
room['updatedAt']=now_ms(); return room
|
||||
|
||||
|
||||
def respond_multi(code, player_id, response):
|
||||
room=rooms.get((code or '').upper())
|
||||
if not room: raise ValueError('房间不存在')
|
||||
p=room.get('pendingAction')
|
||||
if not p or p.get('type') not in ['open2','split2']: raise ValueError('当前没有两家应答')
|
||||
initiator=find_player(room,p['initiatorId']); base=int(p['baseCups']); idx=int(p['currentIndex']); target_info=p['targets'][idx]; target=find_player(room,target_info['playerId'])
|
||||
if not initiator or not target: raise ValueError('玩家不存在')
|
||||
if p['stage']=='wait_target':
|
||||
if player_id!=target['id']: raise ValueError(f"等待 {target['name']} 应答")
|
||||
if p['type']=='open2':
|
||||
if response=='no_counter': target_info['status']='resolve'; target_info['stake']=base
|
||||
elif response=='counter': target.setdefault('stats',{}).setdefault('counters',0); target['stats']['counters']+=1; p['stage']='wait_initiator'; target_info['counterType']='open'; target_info['declineCups']=base; target_info['acceptStake']=base+1; append_history(room,'counter',f"{target['name']} 反劈,等待 {initiator['name']} 受/不受",target['name']); room['updatedAt']=now_ms(); return room
|
||||
else: raise ValueError('开两家只支持不反/反劈')
|
||||
else:
|
||||
if response=='decline': target.setdefault('stats',{}).setdefault('declines',0); target['stats']['declines']+=1; target_info['status']='decline'; target_info['cups']=base
|
||||
elif response=='accept': target_info['status']='resolve'; target_info['stake']=base+1
|
||||
elif response=='counter': target.setdefault('stats',{}).setdefault('counters',0); target['stats']['counters']+=1; p['stage']='wait_initiator'; target_info['counterType']='split'; target_info['declineCups']=base+1; target_info['acceptStake']=base+2; append_history(room,'counter',f"{target['name']} 反劈,等待 {initiator['name']} 受/不受",target['name']); room['updatedAt']=now_ms(); return room
|
||||
else: raise ValueError('无效应答')
|
||||
idx += 1
|
||||
if idx >= len(p['targets']):
|
||||
# 统一结算
|
||||
reveal=False; summary=[]; top_loser=None; top_cups=-1; drink_map={}
|
||||
def _drink(player, cups): add_drink(player, cups); drink_map[player['name']]=drink_map.get(player['name'],0)+cups
|
||||
for t in p['targets']:
|
||||
if t['status']=='decline':
|
||||
player=find_player(room,t['playerId']); _drink(player,int(t['cups'])); summary.append(f"{player['name']} 不受,喝 {t['cups']} 杯")
|
||||
if t['cups']>top_cups: top_loser, top_cups = player, t['cups']
|
||||
elif t['status']=='resolve':
|
||||
call=t['call']; actual=count_actual(room,call); caller=find_player(room,t['playerId']); loser=initiator if actual>=call['count'] else caller; _drink(loser,int(t['stake'])); reveal=True; summary.append(f"{caller['name']}:实际 {actual} 个 {call['point']},{loser['name']} 喝 {t['stake']} 杯")
|
||||
if int(t['stake'])>top_cups: top_loser, top_cups = loser, int(t['stake'])
|
||||
room['status']='result'; room['pendingAction']=None; room['lastResult']={"multi":True,"targets":[{"name":t['playerName'],"status":t['status']} for t in p['targets']],"loser":top_loser['name'] if top_loser else initiator['name'],"loserId":top_loser['id'] if top_loser else initiator['id'],"cups":top_cups if top_cups>0 else 0,"text":""}
|
||||
wl,dl=multi_outcome(initiator,[t['playerName'] for t in p['targets']],drink_map); room['lastResult']['winners']=wl; room['lastResult']['drinks']=dl
|
||||
room['lastResult']['calls']=multi_calls(room, p['targets'])
|
||||
room['lastResult']['text']=('开两家' if p['type']=='open2' else '劈两家')+':'+';'.join(summary)
|
||||
room['lastResult']['revealDice']=reveal
|
||||
append_history(room,'open',room['lastResult']['text'],initiator['name']); room['updatedAt']=now_ms(); return room
|
||||
p['currentIndex']=idx; room['updatedAt']=now_ms(); return room
|
||||
if p['stage']=='wait_initiator':
|
||||
if player_id!=initiator['id']: raise ValueError(f"等待 {initiator['name']} 受/不受")
|
||||
if response=='decline': initiator.setdefault('stats',{}).setdefault('declines',0); initiator['stats']['declines']+=1; target_info['status']='decline_initiator'; target_info['cups']=int(target_info['declineCups'])
|
||||
elif response=='accept': target_info['status']='resolve'; target_info['stake']=int(target_info['acceptStake'])
|
||||
else: raise ValueError('只能选择受/不受')
|
||||
p['stage']='wait_target'; p['currentIndex']=idx+1
|
||||
if p['currentIndex'] >= len(p['targets']):
|
||||
summary=[]; reveal=False; top_loser=None; top_cups=-1; drink_map={}
|
||||
def _drink(player, cups): add_drink(player, cups); drink_map[player['name']]=drink_map.get(player['name'],0)+cups
|
||||
for t in p['targets']:
|
||||
if t['status'] in ['decline','decline_initiator']:
|
||||
loser=find_player(room,initiator['id'] if t['status']=='decline_initiator' else t['playerId']); _drink(loser,int(t['cups'])); summary.append(f"{loser['name']} 不受,喝 {t['cups']} 杯")
|
||||
if int(t['cups'])>top_cups: top_loser, top_cups = loser, int(t['cups'])
|
||||
elif t['status']=='resolve':
|
||||
call=t['call']; actual=count_actual(room,call); caller=find_player(room,t['playerId']); loser=initiator if actual>=call['count'] else caller; _drink(loser,int(t['stake'])); reveal=True; summary.append(f"{caller['name']}:实际 {actual} 个 {call['point']},{loser['name']} 喝 {t['stake']} 杯")
|
||||
if int(t['stake'])>top_cups: top_loser, top_cups = loser, int(t['stake'])
|
||||
room['status']='result'; room['pendingAction']=None; room['lastResult']={"multi":True,"targets":[{"name":t['playerName'],"status":t['status']} for t in p['targets']],"loser":top_loser['name'] if top_loser else initiator['name'],"loserId":top_loser['id'] if top_loser else initiator['id'],"cups":top_cups if top_cups>0 else 0,"text":""}
|
||||
wl,dl=multi_outcome(initiator,[t['playerName'] for t in p['targets']],drink_map); room['lastResult']['winners']=wl; room['lastResult']['drinks']=dl
|
||||
room['lastResult']['calls']=multi_calls(room, p['targets'])
|
||||
room['lastResult']['text']=('开两家' if p['type']=='open2' else '劈两家')+':'+';'.join(summary)
|
||||
room['lastResult']['revealDice']=reveal
|
||||
append_history(room,'open',room['lastResult']['text'],initiator['name']); room['updatedAt']=now_ms(); return room
|
||||
room['updatedAt']=now_ms(); return room
|
||||
raise ValueError('无效两家应答')
|
||||
|
||||
|
||||
def bot_turn(code):
|
||||
room=rooms.get((code or "").upper())
|
||||
if not room: raise ValueError("房间不存在")
|
||||
if room["status"]!="playing": return room
|
||||
pending=room.get("pendingAction")
|
||||
if pending:
|
||||
if pending.get("type") in ["open2","split2"]:
|
||||
idx=int(pending.get("currentIndex",0)); targets=pending.get("targets",[])
|
||||
if idx < len(targets):
|
||||
actor_id = targets[idx]["playerId"] if pending["stage"]=="wait_target" else pending["initiatorId"]
|
||||
actor=find_player(room,actor_id)
|
||||
if actor and actor.get("bot"):
|
||||
if pending["stage"]=="wait_target":
|
||||
if pending['type']=='open2': return respond_multi(code,actor_id,'no_counter' if random.random()<0.72 else 'counter')
|
||||
return respond_multi(code,actor_id,'accept' if random.random()<0.55 else ('decline' if random.random()<0.78 else 'counter'))
|
||||
if pending["stage"]=="wait_initiator":
|
||||
return respond_multi(code,actor_id,'accept' if random.random()<0.62 else 'decline')
|
||||
return room
|
||||
actor_id = pending["targetId"] if pending["stage"] in ["wait_caller_counter","wait_caller_accept"] else pending["initiatorId"]
|
||||
actor=find_player(room,actor_id)
|
||||
if actor and actor.get("bot"):
|
||||
if pending["stage"]=="wait_caller_counter": return respond_challenge(code,actor_id,"no_counter" if random.random()<0.75 else "counter")
|
||||
if pending["stage"]=="wait_caller_accept": return respond_challenge(code,actor_id,"accept" if random.random()<0.55 else ("decline" if random.random()<0.75 else "counter"))
|
||||
if pending["stage"]=="wait_opener_accept": return respond_challenge(code,actor_id,"accept" if random.random()<0.65 else "decline")
|
||||
return room
|
||||
bot=current_player(room)
|
||||
if not bot or not bot.get("bot"): return room
|
||||
if room["currentCall"]:
|
||||
actual=count_actual(room,room["currentCall"]); pressure=room["currentCall"]["count"]-actual
|
||||
if room["currentCall"]["count"]>=min_count(room)+2:
|
||||
if pressure>0 and random.random()<0.55: return open_dice(code,bot["id"])
|
||||
if random.random()<0.16: return open_dice(code,bot["id"])
|
||||
if room["currentCall"]["count"]>=max_count(room): return open_dice(code,bot["id"])
|
||||
n=next_call(room,room["currentCall"])
|
||||
if n["count"]>max_count(room): return open_dice(code,bot["id"])
|
||||
return call_dice(code,bot["id"],n["count"],n["point"])
|
||||
def toggle_lock(code,player_id=None):
|
||||
room=rooms.get((code or "").upper())
|
||||
if not room: raise ValueError("房间不存在")
|
||||
if player_id: require_host(room,player_id)
|
||||
room["locked"]=not room["locked"]; append_history(room,"lock","房间已暂停加入" if room["locked"] else "房间已开放加入"); room["updatedAt"]=now_ms(); return room
|
||||
|
||||
def leave_room(code, player_id):
|
||||
code=(code or "").upper(); room=rooms.get(code)
|
||||
if not room: raise ValueError("房间不存在")
|
||||
if room["status"]=="playing": raise ValueError("游戏中不能退出,请等待本局结算")
|
||||
p=require_player(room,player_id); room["players"]=[x for x in room["players"] if x["id"]!=player_id]
|
||||
append_history(room,"leave",f"{p['name']} 离开房间",p["name"]); transfer_host_if_needed(room); room["turnIndex"]=0; room["updatedAt"]=now_ms(); deleted=cleanup_room(code); return None if deleted else room
|
||||
|
||||
def kick_player(code, host_id, target_id):
|
||||
code=(code or "").upper(); room=rooms.get(code)
|
||||
if not room: raise ValueError("房间不存在")
|
||||
require_host(room,host_id)
|
||||
if room["status"]=="playing": raise ValueError("游戏中不能踢人")
|
||||
if host_id==target_id: raise ValueError("不能踢自己,请使用退出房间")
|
||||
target=find_player(room,target_id)
|
||||
if not target: raise ValueError("目标玩家不在房间")
|
||||
room["players"]=[p for p in room["players"] if p["id"]!=target_id]
|
||||
append_history(room,"kick",f"{target['name']} 被房主移出房间",target["name"]); transfer_host_if_needed(room); room["turnIndex"]=0; room["updatedAt"]=now_ms(); return room
|
||||
|
||||
# ---------------- WebSocket(纯标准库实现 RFC6455)----------------
|
||||
WS_GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
|
||||
state_lock = threading.RLock() # 保护 rooms / ws_clients 的并发修改
|
||||
ws_clients = {} # cid -> {"sock","code","player_id","send_lock"}
|
||||
|
||||
def recv_exact(sock, n):
|
||||
buf = b""
|
||||
while len(buf) < n:
|
||||
chunk = sock.recv(n - len(buf))
|
||||
if not chunk: return None
|
||||
buf += chunk
|
||||
return buf
|
||||
|
||||
def ws_read_frame(sock):
|
||||
"""读取一帧,返回 (opcode, payload);连接关闭或异常返回 (None, None)。客户端帧带掩码,需解掩。"""
|
||||
head = recv_exact(sock, 2)
|
||||
if not head: return None, None
|
||||
opcode = head[0] & 0x0f
|
||||
masked = head[1] & 0x80
|
||||
length = head[1] & 0x7f
|
||||
if length == 126:
|
||||
ext = recv_exact(sock, 2)
|
||||
if not ext: return None, None
|
||||
length = struct.unpack(">H", ext)[0]
|
||||
elif length == 127:
|
||||
ext = recv_exact(sock, 8)
|
||||
if not ext: return None, None
|
||||
length = struct.unpack(">Q", ext)[0]
|
||||
mask = recv_exact(sock, 4) if masked else b"\x00\x00\x00\x00"
|
||||
if mask is None: return None, None
|
||||
payload = recv_exact(sock, length) if length else b""
|
||||
if payload is None: return None, None
|
||||
if masked:
|
||||
payload = bytes(payload[i] ^ mask[i % 4] for i in range(len(payload)))
|
||||
return opcode, payload
|
||||
|
||||
def ws_build_frame(payload, opcode=0x1):
|
||||
data = payload if isinstance(payload, bytes) else payload.encode()
|
||||
n = len(data)
|
||||
header = bytes([0x80 | opcode])
|
||||
if n < 126:
|
||||
header += bytes([n])
|
||||
elif n < 65536:
|
||||
header += bytes([126]) + struct.pack(">H", n)
|
||||
else:
|
||||
header += bytes([127]) + struct.pack(">Q", n)
|
||||
return header + data
|
||||
|
||||
def ws_send(client, obj):
|
||||
frame = ws_build_frame(json.dumps(obj, ensure_ascii=False))
|
||||
try:
|
||||
with client["send_lock"]:
|
||||
client["sock"].sendall(frame)
|
||||
return True
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
def ws_handshake(handler):
|
||||
key = handler.headers.get("Sec-WebSocket-Key")
|
||||
if not key: return False
|
||||
accept = base64.b64encode(hashlib.sha1((key + WS_GUID).encode()).digest()).decode()
|
||||
resp = ("HTTP/1.1 101 Switching Protocols\r\nUpgrade: websocket\r\n"
|
||||
"Connection: Upgrade\r\nSec-WebSocket-Accept: " + accept + "\r\n\r\n")
|
||||
try:
|
||||
handler.connection.sendall(resp.encode()); return True
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
def room_clients(code):
|
||||
code = (code or "").upper()
|
||||
with state_lock:
|
||||
return [c for c in ws_clients.values() if c.get("code") == code]
|
||||
|
||||
def lobby_clients():
|
||||
with state_lock:
|
||||
return [c for c in ws_clients.values() if not c.get("code")]
|
||||
|
||||
def broadcast_room(code):
|
||||
"""向房内所有连接推送各自视角的房间状态;房间已删除则推 closed。"""
|
||||
code = (code or "").upper(); room = rooms.get(code)
|
||||
for c in room_clients(code):
|
||||
if room: ws_send(c, {"type": "room", "room": public_room(room, c.get("player_id"))})
|
||||
else: ws_send(c, {"type": "closed"})
|
||||
|
||||
def broadcast_rooms():
|
||||
payload = {"type": "rooms", "rooms": [public_room(r) for r in rooms.values()]}
|
||||
for c in lobby_clients():
|
||||
ws_send(c, payload)
|
||||
|
||||
def schedule_bots(code):
|
||||
threading.Timer(0.9, lambda: run_bots(code)).start()
|
||||
|
||||
def run_bots(code):
|
||||
"""服务端驱动机器人:推进一步,若有变化则广播并继续排程,直到轮到真人或本局结束。"""
|
||||
code = (code or "").upper(); changed = False
|
||||
with state_lock:
|
||||
room = rooms.get(code)
|
||||
if room and room["status"] == "playing":
|
||||
before = room["updatedAt"]
|
||||
try: bot_turn(code)
|
||||
except Exception as e: print("bot error:", e)
|
||||
changed = rooms.get(code, {}).get("updatedAt") != before
|
||||
if changed:
|
||||
broadcast_room(code); schedule_bots(code)
|
||||
|
||||
# 推进游戏进程、需触发机器人接续的动作
|
||||
BOT_TRIGGER = {"start","call","open","split","steal","multi","respond","respondMulti"}
|
||||
|
||||
def handle_ws(client, msg):
|
||||
t = msg.get("type")
|
||||
try:
|
||||
acted = None; room = None
|
||||
with state_lock:
|
||||
if t == "rooms":
|
||||
ws_send(client, {"type": "rooms", "rooms": [public_room(r) for r in rooms.values()]}); return
|
||||
elif t == "create":
|
||||
room, player = create_room(msg.get("game", "dice"), msg.get("name", "玩家"), msg.get("playerId"))
|
||||
client["code"] = room["code"]; client["player_id"] = player["id"]; acted = room["code"]
|
||||
ws_send(client, {"type": "joined", "room": public_room(room, player["id"]), "player": player})
|
||||
elif t == "join":
|
||||
room, player, reused = join_room(msg.get("code", ""), msg.get("name", "玩家"), msg.get("playerId"))
|
||||
client["code"] = room["code"]; client["player_id"] = player["id"]; acted = room["code"]
|
||||
ws_send(client, {"type": "joined", "room": public_room(room, player["id"]), "player": player, "reused": reused})
|
||||
else:
|
||||
code = client.get("code"); pid = client.get("player_id")
|
||||
if not code: ws_send(client, {"type": "error", "error": "尚未加入房间"}); return
|
||||
acted = code
|
||||
if t == "ready": room = set_ready(code, pid, msg.get("ready"))
|
||||
elif t == "start": room = start_room(code, pid)
|
||||
elif t == "call": room = call_dice(code, pid, msg.get("count", 1), msg.get("point", 1), msg.get("mode"))
|
||||
elif t == "open": room = open_dice(code, pid)
|
||||
elif t == "split": room = split_dice(code, pid)
|
||||
elif t == "steal": room = steal_split(code, pid)
|
||||
elif t == "multi": room = start_multi_direct(code, pid, msg.get("kind", "open2"))
|
||||
elif t == "respond": room = respond_challenge(code, pid, msg.get("response", ""))
|
||||
elif t == "respondMulti": room = respond_multi(code, pid, msg.get("response", ""))
|
||||
elif t == "settings": room = update_settings(code, pid, msg.get("cupsPerLoss"))
|
||||
elif t == "lock": room = toggle_lock(code, pid)
|
||||
elif t == "kick": room = kick_player(code, pid, msg.get("targetId"))
|
||||
elif t == "addBot": room = add_bot(code, pid)
|
||||
elif t == "leave":
|
||||
room = leave_room(code, pid); client["code"] = None; client["player_id"] = None
|
||||
ws_send(client, {"type": "left"})
|
||||
else:
|
||||
ws_send(client, {"type": "error", "error": "未知消息"}); return
|
||||
if acted:
|
||||
broadcast_room(acted); broadcast_rooms()
|
||||
if t in BOT_TRIGGER: schedule_bots(acted)
|
||||
except Exception as e:
|
||||
ws_send(client, {"type": "error", "error": str(e)})
|
||||
|
||||
def ws_serve(handler):
|
||||
sock = handler.connection
|
||||
cid = new_id("w")
|
||||
client = {"sock": sock, "code": None, "player_id": None, "send_lock": threading.Lock()}
|
||||
with state_lock:
|
||||
ws_clients[cid] = client
|
||||
ws_send(client, {"type": "rooms", "rooms": [public_room(r) for r in rooms.values()]})
|
||||
try:
|
||||
while True:
|
||||
opcode, payload = ws_read_frame(sock)
|
||||
if opcode is None or opcode == 0x8: break # 关闭
|
||||
if opcode == 0x9: # ping -> pong
|
||||
try:
|
||||
with client["send_lock"]: sock.sendall(ws_build_frame(payload, 0xA))
|
||||
except Exception: break
|
||||
continue
|
||||
if opcode == 0xA: continue # pong
|
||||
if opcode != 0x1: continue # 仅处理文本帧
|
||||
try: data = json.loads(payload.decode() or "{}")
|
||||
except Exception: continue
|
||||
handle_ws(client, data)
|
||||
finally:
|
||||
with state_lock:
|
||||
ws_clients.pop(cid, None)
|
||||
|
||||
class Handler(SimpleHTTPRequestHandler):
|
||||
def __init__(self,*a,**kw): super().__init__(*a,directory=str(ROOT),**kw)
|
||||
def log_message(self,fmt,*a): print("[%s] %s"%(self.log_date_time_string(),fmt%a))
|
||||
def end_headers(self):
|
||||
# 禁用静态文件缓存,避免浏览器用旧版 live.html/JS/CSS(WS 握手走 sendall,不经此处)
|
||||
self.send_header("Cache-Control","no-cache, no-store, must-revalidate")
|
||||
super().end_headers()
|
||||
def do_OPTIONS(self): self.send_response(204); self.send_header("Access-Control-Allow-Origin","*"); self.send_header("Access-Control-Allow-Methods","GET, POST, OPTIONS"); self.send_header("Access-Control-Allow-Headers","Content-Type"); self.end_headers()
|
||||
def do_GET(self):
|
||||
p=urlparse(self.path); qs=parse_qs(p.query)
|
||||
if p.path=="/ws" and self.headers.get("Upgrade","").lower()=="websocket":
|
||||
self.close_connection=True
|
||||
if ws_handshake(self): ws_serve(self)
|
||||
return
|
||||
if p.path=="/api/rooms": send_json(self,{"ok":True,"rooms":[public_room(r) for r in rooms.values()]}); return
|
||||
if p.path=="/api/room":
|
||||
code=qs.get("code",[""])[0].upper(); viewer=qs.get("playerId",[None])[0]; room=rooms.get(code)
|
||||
send_json(self,{"ok":bool(room),"room":public_room(room,viewer) if room else None,"error":None if room else "房间不存在"},200 if room else 404); return
|
||||
return super().do_GET()
|
||||
def do_POST(self):
|
||||
try:
|
||||
p=urlparse(self.path); d=read_json(self); viewer=d.get("playerId")
|
||||
if p.path=="/api/create":
|
||||
room,player=create_room(d.get("game","dice"),d.get("name","玩家"),viewer); send_json(self,{"ok":True,"room":public_room(room,player["id"]),"player":player}); return
|
||||
if p.path=="/api/join":
|
||||
room,player,reused=join_room(d.get("code",""),d.get("name","玩家"),viewer); send_json(self,{"ok":True,"room":public_room(room,player["id"]),"player":player,"reused":reused}); return
|
||||
if p.path=="/api/ready": send_json(self,{"ok":True,"room":public_room(set_ready(d.get("code",""),viewer,d.get("ready",None)),viewer)}); return
|
||||
if p.path=="/api/add-bot": send_json(self,{"ok":True,"room":public_room(add_bot(d.get("code",""),viewer),viewer)}); return
|
||||
if p.path=="/api/settings": send_json(self,{"ok":True,"room":public_room(update_settings(d.get("code",""),viewer,d.get("cupsPerLoss",None)),viewer)}); return
|
||||
if p.path=="/api/leave":
|
||||
room=leave_room(d.get("code",""),viewer); send_json(self,{"ok":True,"room":public_room(room,viewer) if room else None,"deleted":room is None}); return
|
||||
if p.path=="/api/kick": send_json(self,{"ok":True,"room":public_room(kick_player(d.get("code",""),viewer,d.get("targetId")),viewer)}); return
|
||||
if p.path=="/api/start": send_json(self,{"ok":True,"room":public_room(start_room(d.get("code",""),viewer),viewer)}); return
|
||||
if p.path=="/api/call": send_json(self,{"ok":True,"room":public_room(call_dice(d.get("code",""),viewer,d.get("count",1),d.get("point",1),d.get("mode",None)),viewer)}); return
|
||||
if p.path=="/api/open": send_json(self,{"ok":True,"room":public_room(open_dice(d.get("code",""),viewer),viewer)}); return
|
||||
if p.path=="/api/split": send_json(self,{"ok":True,"room":public_room(split_dice(d.get("code",""),viewer),viewer)}); return
|
||||
if p.path=="/api/steal-split": send_json(self,{"ok":True,"room":public_room(steal_split(d.get("code",""),viewer),viewer)}); return
|
||||
if p.path=="/api/multi-open2": send_json(self,{"ok":True,"room":public_room(start_multi_direct(d.get("code",""),viewer,'open2'),viewer)}); return
|
||||
if p.path=="/api/multi-split2": send_json(self,{"ok":True,"room":public_room(start_multi_direct(d.get("code",""),viewer,'split2'),viewer)}); return
|
||||
if p.path=="/api/multi-open3": send_json(self,{"ok":True,"room":public_room(start_multi_direct(d.get("code",""),viewer,'open3'),viewer)}); return
|
||||
if p.path=="/api/multi-split3": send_json(self,{"ok":True,"room":public_room(start_multi_direct(d.get("code",""),viewer,'split3'),viewer)}); return
|
||||
if p.path=="/api/respond-challenge": send_json(self,{"ok":True,"room":public_room(respond_challenge(d.get("code",""),viewer,d.get("response","")),viewer)}); return
|
||||
if p.path=="/api/respond-multi": send_json(self,{"ok":True,"room":public_room(respond_multi(d.get("code",""),viewer,d.get("response","")),viewer)}); return
|
||||
if p.path=="/api/bot-turn": send_json(self,{"ok":True,"room":public_room(bot_turn(d.get("code","")),viewer)}); return
|
||||
if p.path=="/api/toggle-lock": send_json(self,{"ok":True,"room":public_room(toggle_lock(d.get("code",""),viewer),viewer)}); return
|
||||
send_json(self,{"ok":False,"error":"未知接口"},404)
|
||||
except Exception as e: send_json(self,{"ok":False,"error":str(e)},400)
|
||||
|
||||
if __name__=="__main__":
|
||||
create_room("dice","演示房主")
|
||||
port=8765
|
||||
print(f"酒桌派对开发服务器:http://127.0.0.1:{port}/live.html (WebSocket: /ws)")
|
||||
server=ThreadingHTTPServer(("0.0.0.0",port),Handler)
|
||||
server.daemon_threads=True
|
||||
server.serve_forever()
|
||||
Reference in New Issue
Block a user